Date- 31 Mar 2321
Time- 17:32
Location- Sky Blossom City, Guild Association Mall, Warehouse no.234, Card Lab
It took a while, but I managed to merge the altered soul pathways and arrangements of the ironwood seed with the Entwives Core, Mandrake Roots, Viltronian Core, and Treant Core’s soul pathways and arrangements in order to modify the physique of the Ironwood Variant tree monster I was creating.
Now that the modified physique was in place, I had to add the various abilities of the Entwives, Mandrake, Viltronian, and Treant species to it. That would be taken care of by introducing the related soul pathways into the origin core. This one wasn’t tedious, as all the groundwork was laid down when I modified its physique. Now all I need to do is converge the soul pathway arrangement of the abilities to their respective places like putting together a puzzle.
Once the various abilities of the Entwives, Mandrake, Viltronian, and Treant species were added to the ironwood variant elder druid, three-quarters of my work was done. All that remained was that I added the various skill cards I had selected to increase the combat power of the origin card. I had a total of five martial skill cards and one occupation card to merge with the origin core. Namely Wild Fist Arts, Tree Demon Whip Arts, Wood Demon Sealing Arts, Demonic Wood Escape Arts, Desolate Demon Body Arts, and the Arborist Card.
I could throw the soul pathways and arrangements of these skills in the origin core be done with it, but that would mean that the origin card will have to figure out how to use these skills in synergy with the multiple abilities gained from various species. That would require Kane to spend time training with his origin card. By the looks of how much this kid wanted revenge, I don’t think he will be patient enough to wait and train his origin card before exacting his vengeance on his bullies.
And considering that I was getting paid big time for this single origin card, I decided to go one step further for Kane and arrange the skills with their compatible abilities so that they can display maximum efficiency in combat and other respective fields.
First, the martial skills Tree Demon Whip Arts and Wood Demon Sealing Arts had high compatibility with the Entwives’ ability to grow and manipulate trees/forests. These skills, together with this ability, will make perfect crowd control moves.
Second, the martial skills Wild Fist Arts and Desolate Demon Body Arts had high compatibility with the Treant and Viltronian species’ monstrous strength and high elemental resistance. When used in synergy, these skills and abilities will make the origin card a perfect close combat fighter.
Third, the martial skill Demonic Wood escape art has very high compatibility with Mandrake’s Earth Escape ability. When used in synergy, both the skill and ability will make the perfect ingredients for the ideal escape recipe.
After merging the skills with their compatible abilities, all that remained was adding Vivan’s blood clone meaning of blood rule to the origin core to complete the most crucial part of Kane’s request for his origin card, the wooden shapeshifting blow-up doll.
How was I going to go about this? All Vivian had to do was add her blood clone meaning blood rune to the origin core. After that, I would merge the rune with the most compatible part of the modified soul pathways and arrangements of ironwood seed in the origin core to give the origin card ability to shapeshift with the help of victims’ blood.
Vivian’s blood clone meaning is not limited to making blood clones of herself. Meaning she could create blood clones of others as long as she had their blood. Opening many possibilities to use her blood rule meaning.
There were two abilities in the origin core that were compatible with Vivian’s blood clone rune. One of the abilities belonged to the Elder druid, and the other belonged to the Treant part of the modified soul pathways and arrangements.
The ability of the Elder druid that was compatible with Vivian’s Blood Clone rune was, of course, the fairy guard production ability. And the ability of Treant compatible with Vivian’s Blood clone rune was Seed rebirth. Apparently, the Treant tree monster can live even after having its monster core destroyed in the form of seeds, hence the name seed rebirth.
There was a significant drawback to this seed rebirth ability, and that is that the monster has to restart from infancy or, in this case, from the sapling stage. But I had found a way to overcome this drawback by using the Elder druid’s ability to grow fairy guards within seconds.
So by adding Vivian’s blood clone rune, the origin card will be able to create fairy guards of any species with the help of the Victim’s blood.
The origin card could also use Vivian’s blood clone rune in synergy with the ability seed rebirth to destroy its previous body and form a new body of a different appearance with the help of the target’s blood. Since the origin cards have no card durability stats, the origin card can switch between any number of bodies it wants to. Satisfying Kane’s request.
Following my instructions, Vivian transfers ther Blood clone rune into the origin core. Then I used the Blood clone rune to modify and enhance the two particular abilities in the origin core. With this, the creation was almost complete leaving the final step, which is to morph the origin core into an origin card, which would determine the success of the origin card creation.
Success! I was able to morph the origin card into an origin card without a hitch. And then, I hold the card to look at its card info,
[Card Name: Variant Ironwood seed
Card Type: Origin card
Card Rank: Unique Grade
Card Rate: -/-
Card Durability: -/-
Card Effect: A common Ironwood seed’s soul pathways and arrangements are modified, resulting in the creation of the Variant Ironwood Seed.
Additional ability: Germination.
Note: The origin card’s growth is not complete. It needs to germinate.]