Date- 29 Mar 2321
Time- 13:32
Location- Sky Blossom City, A-rank Ogre Field gate dungeon.
The natural comprehension of using calamity daughter gem as ego gem to comprehend rule and forge rune by the Stone Viltronians did come as a big surprise to me after all to achieve the same, I had to knock on Anna and Luna’s door several times to help me understand how to accomplish this. This showed how elementals were more suitable for rule comprehensive and rune forging than card apprentices. Not only were they more suitable for rule compression and rune forging, but they seemed to have a particular affinity with the rules closely related to the elemental they represented.
As I observed the changes in the stone viltronian’s brought by upgrading to their calamity daughter core to calamity daughter gem, I started to notice a pattern between the elemental affinity and rule affinity of the stone viltronians. I observed that the stronger the elemental affinity the stone viltronian had, the stronger was its rule affinity.
The Boss monster Stone Viltronian was an excellent example for this observation. The Boss monster had the strongest stone elemental affinity of all the stone viltronians. And it also had the strongest rock rule affinity of all the stone viltronians. This was evident as it could forge an ultimate rune faster than its peers.
The idea that elemental affinity and rule affinity are related was just speculation. I needed more evidence to support this idea. But I had a strong hunch that the elemental affinity is directly proportional to the rule affinity. For now, I have no evidence to support these claims, but I have found a direction to explore the rule affinity. As for the evidence to support my theory, I had to prove that the elemental affinity of my stone viltronians was the reason behind their natural compression of using calamity daughter gem as ego gem to comprehend rule and forge runes.
Right now, I am in a dungeon and have a wager going on with others to reach the boss room first. It was not the time or place to explore my theoretical epiphany, so throwing the cluster of various thoughts to the back of my head, I looked at the petrified army of Ogres. And turning to the Boss monster Stone Viltronian, I asked, “are they still alive in there?”
“Clang Clang… Clang Clang… Clang,” the Boss monster replied that the Ogres were still alive but not for long, so I had to hurry with my experimentation to find the possibilities and limits of the Fate Plunder Ultra rune.
It would be a waste to ruin these many good quality ingredients, so I hurried to the nearest petrified Ogre and used my fate plunder rune on it. Successfully conducting the blood sacrifice, I began to execute the blood ritual. And morphed the origin core containing the blood rune extracted from the sacrifice into a card.
[Card Name: Petrification
Card Type: Skill Card (active)
Card Rank: B-rank, Rare Grade
Card Rate: 7-stars
Card Durability: [100/100]
Card Effect: When used, the card can petrify the intended target within 100 meters range of the user.
Additional Effect: Release
Note: once petrified, the live target will not die immediately, and the petrified debuff status can be removed by using the skill Release.]
Seeing that I did not get the skills of the Ogre instead got the petrification skill card, I was not disappointed with the resulting card as this allowed me to understand my ultra rune further and also understand the petrification rune of my pet boss monster.
The extraction of the petrification card helped me understand that since the Ogre was in a petrified state, all its skills, traits, and physique were under petrified debuff and unavailable to be plundered. Instead, I received the only debuff status available on it, Petrification. It was already a miracle that my rune worked on the petrified Ogre as its blood was also petrified. Calling it a miracle was overestimating its ability as it was only able to plunder the debuff status petrification.
After giving it a bit of thought, I walked to the next petrified Ogre. This one was an A-rank Ogre. Turning to my pet Boss monster, I asked it to use release skill on this single ogre. Following my command, the boss monster removed the petrification status debuff on the A-rank Ogre in front of me.
Being released from the petrification state, the Ogre fell to its knees. It looked weak and as if a lot of its vitality had been drained while in the petrified state. It seems being in a petrified state for a long time affects the victim’s vitality. The once hunky and muscular A-rank Ogre was now scrawny and on its knees, gasping for breath forgetting the dangers in its surroundings. Finally getting hold of itself, the Ogre hurriedly stood up and attacked me.
“Partial transformation, Kaiju form, Titan Viltronian” my left hand bulked up and grew to a monstrous size disproportionate to my body size. With all might, I strike my left fist into the Ogre’s chest, tearing a hole into its body. My hand passes through it, killing the A-rank ogre in a mere second.
“Clang Clang… Clang,” My pet boss monster, surprised by my feat, started to sing my praise.
“…” Seeing that the boss monster had learned the art of flattery and ass-kissing already, I shook my head with a chuckle. Then I used the fate plunder ultra rune on the carcass of the A-rank Ogre. Having already met the conditions of blood sacrifice, I skip to the blood ritual and successfully turn the extracted rune into a card.
[Card Name: Ogre Blood totem
Card Type: Skill Card
Card Rank: A-Rank, Rare Grade
Card Rate: 9-Stars
Card Durability: [100/100]
Card effect: When equipped, the card gives the user all the stats and skills of A-rank Ogre.
Additional effect: Ogre Physique, Ogre Metamorphosis, Ogre Traits, Sacrifice ]
Ogre Metamorphosis: this skill gives the card apprentice the ability to morph their appearance into an Ogre.
Sacrifice: when this card is sacrificed permanently, the user recovers their health and gains a slight increase in their health points permanently.
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