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Card Apprentice Daily Log Chapter 1091

1090 Stages Of Dungeon Formation

Date- 4 April 2321

Time- 13:40

Location- Southern Region, Blossom District, Unknown Location

“Yes, I do,” I answered Jill, and then asked, “Jill, are you sure what you are researching here has more to do with saving the world but less about filling your pockets?”

Considering the quantity of high-quality Phantom Sword Wood Jill was harvesting I was being to doubt that the clause she had added to my oath about me not being able to speak or practice what I learned down here with another soul without Jill’s permission was more to keep my mouth shut about the illegal plantation she was running down here rather than for the good of the world.

Maybe how Jill was taking advantage of her researcher to exploit the artificial soul energy vein to fatten her wallet was an example of how disastrous her experiment could be, what she meant when she said for the good of the world.

Soul energy veins were the building blocks for the current ecosystem of this world. If people start to exploit this soul energy vein for their benefit then soon the current ecosystem will come to an end, what that meant for humanity was not something one could predict so it would be best if we avoid such a scenario.

Jill’s research was on predicting the location of the formation of dungeons even before they physically start to materialize in the world.

At present, card apprentices were only able to locate dungeons after they start to physically materialize in the world, which gave them very little time for them to respond appropriately.

Our predecessors had already discovered that there were three stages to dungeon formation.

Soul Energy Vein formation

2. Formation dungeon core at the end of the soul energy vein.

3. Dungeon Domain establishment.

The first stage, the soul energy vein formation is pretty self-explanatory, it literally means the formation of a soul energy vein.

In the second stage, the Dungeon core formation, it has been found that a dungeon starts to form at the end of the soul energy vein, at this point the dungeon physically starts to materialize in the world. For more chapters, please visit pan(da-n0vel.c)om

In the third stage, the dungeon domain establishment, here the dungeon core has completely formed and starts to form its domain based on its rank and other attributes. Once its domain is established, the dungeon has completely materialized in the world.

pan-d a-n0vel.com Based on these three stages of dungeon formation the predecessors were able to come up with an array formation that did not allow the dungeon formation within the range of the array formation. Even though this array formation was highly expensive and was available only to the elites, it was still a big leap for the card apprentices.

The predecessors were able to come up with such an array using the three stages of dungeon formation because the array formation they created stopped any soul energy vein from forming or passing within its area of effect. If there was no possibility of soul energy vein formation then there was zero possibility of dungeon formation. A nifty and efficient solution.

Similarly, Jill also based her research on predicting the location of the dungeon formation even before they physically start to materialize in the world on the three stages of dungeon formation deduced by the predecessors.

Jill thought that if she were able to predict the formation of the soul energy vein and where it ended then she could predict the location of the dungeon formation even before it physically materialized in the world.

But there was a problem, Soul energy veins were literally numerous threads of soul pathways coming together to form a river of pure and concentrated soul energy. Making it impossible for the card apprentices to locate them, even season array masters and card creationists of the card demigod realm who were well-versed and unmatched in detecting soul pathways could not detect the soul energy veins. As these threads of the soul pathways were a pure mass of soul energy they did not define anything but energy so they were within the world like world rules, making it impossible to detect them.

Compared to them the other soul pathways had very little soul energy and more definition. For example, the soul pathways of nature define the temperature, humidity, etc in the surroundings, making it possible for the card apprentices to detect these soul pathways of nature through the temperature, humidity, etc in their surroundings. This was not possible with threads of Soul pathways that constituted a soul energy vein as they were pure soul energy and could travel within the world.

Though it is still debated to this day most card apprentices believe that the soul energy vein starts within the world’s will where rules exist and ends in the world where we exist.

This problem was why the predecessors had not found a way to predict the formation of soul energy veins to locate a dungeon formation even before they materialize in the world.

Yet, the top ten universities choose to believe that Jill could achieve something that the predecessors have failed to achieve, why? They believed in her so much that they went as far as to fight over her and invested heavily in her experiment, Why?

That was because Jill had invented the machine that could show the soul energy vein in a determined location graphically.

The top ten universities believed Jill could achieve what her predecessors had failed to because she had already done it once by inventing the machine which could help card apprentices to see the soul energy vein in a determined location graphically. This was not a lot but it was more than what the predecessors have achieved.

Taking this into consideration it was not a surprise that the top ten universities would fight over where Jill gets to continue her research.

The insane thing was this equipment that Jill invented was what helped her find a connection between her research and the dungeon relocation research.

Card Apprentice Daily Log

Card Apprentice Daily Log

Score 8.6
Status: Ongoing Type: Author:
Dr. Dalton Wyatt, a world-renowned Scientist, and Inventor is transmigrated to the body of a high school student Dalton Wyatt who committed suicide due to unfortunate circumstances and complicated life. The new world was completely different yet similar to Dr Wyatt's homeworld earth. Unlike peace full earth where humans fought other humans, This new world was plagued with Dungeons and Monsters people here fought with monsters for the survival of humanity. Mortal humans were not strong enough to fight these mythical and legendary creatures, thankfully some blessed humans could actively control their soul to manifest soul power and become Card apprentices to fight for the humanities chance at survival. Card apprentices are people who contract grimoire and use various powerful yet resourceful cards to fight off the monsters and conquer dungeons. Grimoire provides the card apprentice with abilities like Card creation and Card fusion, most importantly it allows the Card apprentice to display their full potential in a cardfight. Even though this world has the concept of science but it is not focused on electronics and industrialisation like back in the earth, here the world has cards for every little thing's eliminating the need for electronics. This new world is highly focused around grimoire abilities Card creation and Card fusion. Coming to a world where money could literally buy him strength Dr Wyatt had to earn money for his survival. But thanks to his otherworldly information and knowledge, card creation comes easily to Dr Wyatt compared to other card apprentices. Dr Wyatt creates and sells various perfect, powerful and resourceful cards to earn money and get stronger step by step in this monster-ridden world for his survival. ... "What did you say? making good cards is hard! Bah!! Card making couldn't be easier" "Trash materials! Let me teach you there are no trash materials only trash card makers." [Bloody Veins - G rank, Mortal grade] [Nylon RopeG rank, Mortal grade] [White Core - G rank, Mortal grade] Card creation… complete! [ Card Name - Bloody Rope Card Type - Item card Card Rank - E rank, Common grade Card Rating - 3 stars Card Durability - (100/100) Card Effect - Bloody rope can be used to bind opponents. If bound on open wounds additional effects of paralysis and blood drain activates unconditionally.] "Omg! You used a G rank mortal grade core but how did you create an E rank common grade card with 3-star ratings and that too with full durability. This is a dream! Yes, I am dreaming! I didn't wake up today. I am still in my bed dreaming!" ...

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